Baptiste Girardin

About Me

Engineering student at Télécom Paris (Institut Polytechnique de Paris), specializing in computer graphics, real-time rendering systems, physics simulation and image processing with machine learning.

Passionate about the intersection of art, physics, and computer science, I spend almost all of my free time learning and discovering new techniques in computer graphics to fulfill my curiosity. I am currently building a GPU path tracer exploring spectral and polarized rendering, light transport, hair / fur / feather rendering and more.

Télécom Paris
Télécom Paris Institut Polytechnique de Paris

Technical Works

Creative & design work available in the Works page

All my works →

Reports

Jun 2026

Soft & Rigid Bodies: Squishing Over It

Jun 2026

Face Image Editing via Latent Code Manipulation

⚠️ Github does not display the pdf correctly, please download it if you want to read it properly.

Feb 2026

Path Tracer - Exploring Physics Based Rendering

Report of the old version of my path tracer.

Apr 2026

Kaggle Challenge Report - White Blood Cell Classification

Jun 2025

3D Smoke Simulation and Rendering on a Custom GPU Pipeline with Godot

Technical stack

Languages

  • C++ (17/20)
  • C#
  • Python
  • GLSL / HLSL
  • JavaScript / TS

Engines & Tools

  • Unity
  • Godot
  • Blender
  • OpenGL

Open to internships and collaborative projects in computer graphics, real-time rendering, physics simulation, or game engine development. Also happy to discuss technical topics.