Engineering student at Télécom Paris (Institut Polytechnique de Paris), specializing in computer graphics, real-time rendering systems, physics simulation and image processing with machine learning.
Passionate about the intersection of art, physics, and computer science, I spend almost all of my free time learning and discovering new techniques in computer graphics to fulfill my curiosity. I am currently building a GPU path tracer exploring spectral and polarized rendering, light transport, hair / fur / feather rendering and more.
Creative & design work available in the Works page
⚠️ Github does not display the pdf correctly, please download it if you want to read it properly.
Report of the old version of my path tracer.
Languages
Engines & Tools
Open to internships and collaborative projects in computer graphics, real-time rendering, physics simulation, or game engine development. Also happy to discuss technical topics.